State Key Lab of CAD&CG
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http://www.cad.zju.edu.cn
Zhejiang University
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http://www.zju.edu.cn
Microsoft Research Asia
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http://research.microsoft.com/aboutmsr/labs/asia/
MIT Technology Review
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http://www2.technologyreview.com/tr35/profile.aspx?TRID=1084
Microsoft DirectX
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http://msdn.microsoft.com/directx/
Disney
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http://www.disney.com/
Weta Digital
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http://www.wetadigital.com/
L"OREAL
follow
https://www.loreal.com/
P&G
follow
http://www.pg.com.cn/
Bungie Studio
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http://www.bungie.net/
Halo 3
follow
http://www.halo3.com/
Four-view mage-based hair modeling
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#4viewhair
Image-based dynamic avatars
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#imageavatar
AutoHair
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#autohair
High-fidelity facial performance capture
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#hdface
FaceWarehouse
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#facewarehouse
User-specific face tracking
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#face-regression
Generic face tracking
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#dde
Real-time hair simulation
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#reduced-hair
adaptive hair skinning
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#adaptivehair
Single-view hair modeling
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#singleview-hair
video hair editing
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#dynamic-hair
3D printed high-relief portraits
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#hqhair
Subspace stress analysis
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#subspacestress
Computational thermoforming
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#thermoforming
Computational hydrographic printing
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#hydrographics
Inverse elastic shape design
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#anm
Agile simulation-aided shape editing
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#asaediting
SPAP (Same Program for All Processors)
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#SPAP
RenderAnts
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#renderants
source code & test scenes
follow
http://renderants.org
micropolygon ray tracing
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#mprt
GPGPU debugger
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#debug
GPU Interrupt
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#debug
BSGP (bulk-synchronous GPU programming)
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#BSGP
download the BSGP package
follow
BSGP/BSGP-package.zip
Octrees (sparse)
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#octree
Octrees (linear)
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#refraction
memory-scalable spatial hierarchies
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#mem-hierarchy
4D hyper-trapezoid BVH
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#mprt
6D line space hierarchy
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#lsg
vector solid textures
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#vst
shadow fields
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#shadow-field
spherical harmonic exponentiation
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#SHExp
spherical harmonic scaling
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#SHScaling
all-freq. bi-scale rendering
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#biclustering
dynamic BRDF
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#dyn-brdf
dynamic refraction
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#refraction
smoke rendering
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#smoke
gradient-based interpolation & sampling
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#gradient-smoke
hair rendering
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#hairRen
line space gathering
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#lsg
gradient-index optics
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#gio
GPU-based ray tracing & photon mapping
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#kdtree
GPU-based irradiance caching
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#gpuGI
iso-charts (DirectX"s UVAtlas)
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#iso-charts
texture montage
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#texturemontage
spherical parameterization
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#SHfiltering
progressively-variant texture
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#pvt
BTF painting
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#btf-paint
mesh quilting
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#mesh-quilting
HDR hallucination
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#hdr-hallu
inverse texture synthesis
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#inverse
hair geometry synthesis
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#hairSyn
motion field synthesis
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#motionfield
Poisson mesh editing
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#poisson
volumetric graph Laplacian
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#vgl
subspace mesh deformation
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#subspace
2D shape deformation
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#2Dshape
subdivision surface deformation
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#subd-gpu
mesh puppetry
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#puppetry
mesh animation editing
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#animation
dynamic skinning
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#skinning
joint-aware deformation
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#joint
out-of-core mesh processing
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#ooc-mesh
shape interpolation with dynamics
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#dynInterp
multi-component deformation transfer
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#multi-transfer
motion imitation
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#imitation
Visual Informatics
follow
https://www.journals.elsevier.com/visual-informatics/
IEEE Spectrum
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http://spectrum.ieee.org/
IEEE Transactions on Visualization and Computer Graphics
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https://www.computer.org/web/tvcg/about
IEEE Computer Graphics and Applications
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https://www.computer.org/csdl/magazines/cg
ACM Transactions on Graphics
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http://tog.acm.org/
The Visual Computer
follow
http://www.springer.com/computer/image+processing/journal/371
Frontiers of Computer Science
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http://www.springer.com/computer/journal/11704
IEEE Transactions on Visualization and Computer Graphics
follow
http://www.computer.org/portal/web/tvcg
KAUST GMSV Center
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http://gmsv.kaust.edu.sa/
Computer Graphics International 2012
follow
http://www.bournemouth.ac.uk/cgi2012
2014
follow
http://sydney.edu.au/engineering/it/~cgi14/welcome/index.php
Eurographics Symposium on Parallel Graphics and Visualization 2011
follow
http://www.egpgv.org/egpgv2011
Pacific Graphics 2010
follow
http://www.zjucadcg.cn/pg2010/index.html
(complete list...)
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publications.htm
[Pdf]
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2021/NeuralComposite.pdf
[Video]
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2021/neuralcomposite.mp4
[Pdf]
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2021/reenactment-aaai21.pdf
[Pdf]
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2021/poseimage-aaai21.pdf
[Pdf]
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2020/FaceRecon-cvpr20.pdf
[Code]
follow
https://github.com/FuxiCV/3D-Face-GCNs
[Pdf]
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2020/iteeth-siga20.pdf
[Pdf]
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2020/nnhairsim-tvcg20.pdf
[Video]
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2020/nnhairsim.mp4
[Pdf]
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2020/speechAnimation_fcs2020.pdf
[Video]
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2020/speechanimation.mp4
[Pdf]
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2020/reenactment_mm2020.pdf
[Pdf]
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2020/motion_mm2020.pdf
[Pdf]
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2019/dynamic-hair-capture-sa19.pdf
[Video]
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2019/dynamic-hair-capture-sa19.mp4
[Pdf]
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2019/shape-app-capture-sa19.pdf
[Video]
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2019/shape-app-capture-sa19.mp4
[Pdf]
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2019/neuroskin.pdf
[Video]
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2019/neuroskin.mp4
[Supplementary]
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2019/neuroskin-supp.pdf
[Data]
follow
http://fuxi.163.com/en/thesis/NeuroSkinning.html
[Pdf]
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2017/4viewhair.pdf
[Video]
follow
2017/4viewhair.mp4
[Pdf]
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2017/specuremove-cvpr17.pdf
[Pdf]
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2017/radiocali-cvpr17.pdf
[Pdf]
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2017/mecha_recovery_reduced.pdf
[Pdf]
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2016/subspacestress-tvcg16.pdf
[Pdf]
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2016/thermoforming-tvcg16.pdf
[Video]
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2016/thermoforming-tvcg16.mp4
[Pdf]
follow
http://kunzhou.net/zjugaps/bst/bst.pdf
[Video]
follow
http://kunzhou.net/zjugaps/bst/bst.mp4
[Project]
follow
http://kunzhou.net/zjugaps/bst/
[Pdf]
follow
http://kunzhou.net/zjugaps/pathrendering/GPUpathrendering.pdf
[Video]
follow
http://kunzhou.net/zjugaps/pathrendering/GPUpathrendering.mp4
[Project]
follow
http://kunzhou.net/zjugaps/pathrendering/
[Pdf]
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2016/DynamicFurniture.pdf
[Video]
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2016/DynamicFurniture.mp4
[Pdf]
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2016/mechanismmodeling-sa16.pdf
[Video]
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2016/mechanismmodeling-sa16.mp4
[Pdf]
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2016/autohair.pdf
[Video]
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2016/autohair.mp4
[Project]
follow
http://kunzhou.net/zjugaps/autohair
[Pdf]
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2016/imageAvatar.pdf
[Video]
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2016/imageAvatar.mp4
[Pdf]
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2016/layout-sig16.pdf
[Video]
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2016/layout.mov
[Pdf]
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2016/shapecompletion-tvcg16.pdf
[Video]
follow
https://www.youtube.com/watch?v=H3wg7U5cg_4&feature=youtu.be
[Pdf]
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2016/hairanimation-tvcg16.pdf
[Video]
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2016/hairanimation-tvcg16.avi
[Pdf]
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2015/SLAE-tvcg.pdf
[Video]
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2015/SLAE-tvcg.mp4
[Pdf]
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2015/hqhairmodeling.pdf
[Video]
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2015/hqhairmodeling.mp4
[Pdf]
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2015/UPG.pdf
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2015/hydrographics.pdf
[Supplemental Material]
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2015/UPG-supplemental.zip
[Pdf]
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2015/hydrographics.pdf
[Video],
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2015/hydrographics.avi
[Pdf]
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2015/hdfacecapture.pdf
[Pdf]
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2014/indoorscan.pdf
[Video]
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2014/indoorscan_divx.avi
[Pdf]
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2015/makeup-cvpr15.pdf
[Pdf]
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2015/warping-cvpr15.pdf
[Pdf]
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2015/appfusion.pdf
[Video]
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2015/appfusion.mp4
[Pdf]
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2015/asaediting-gmp15.pdf
[Pdf]
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2014/intrinsicface-eccv14.pdf
[Pdf]
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2014/unseen.pdf
[Pdf]
follow
http://kunzhou.net/zjugaps/ANMdesign/ANMdesign.pdf
[Video]
follow
http://kunzhou.net/zjugaps/ANMdesign/ANMdesign.avi
[Code]
follow
http://kunzhou.net/zjugaps/ANMdesign
[Pdf]
follow
http://kunzhou.net/zjugaps/reducedhair/resources/ReducedHair.pdf
[Video]
follow
http://kunzhou.net/zjugaps/reducedhair/resources/reducedhair.avi
[Data]
follow
http://kunzhou.net/zjugaps/reducedhair
[Pdf]
follow
http://kunzhou.net/zjugaps/DDE/DDEregression.pdf
[Video]
follow
http://kunzhou.net/zjugaps/DDE/DDE.avi
[Data],
follow
http://kunzhou.net/zjugaps/DDE
[Pdf]
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2013/fur-rendering-tvcg.pdf
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2013/fur-rendering-tvcg.pdf
[Video]
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2013/fur-divx.avi
[Pdf]
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2013/mface-gmod.pdf
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2013/fur-rendering-tvcg.pdf
[Video]
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2013/mface-divx.avi
[Pdf]
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2013/SPHsurfacetension.pdf
[Preprint]
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2013/LineSampling-sig2013.pdf
[Preprint]
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2013/concept_sketch_sigg13_reduced.pdf
[Preprint]
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2013/hair-sig2013.pdf
[Preprint]
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2013/vface.pdf
[Video]
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2013/vface-divx.avi
[Pdf]
follow
2012/facewarehouse-tr.pdf
[Data]
follow
http://kunzhou.net/zjugaps/facewarehouse
[Pdf]
follow
2013/BoundaryDeform-tvcg.pdf
[Pdf]
follow
2013/DPIrelighting-tvcg.pdf
[Preprint]
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2012/SIGGRAPHASIA12-IndoorSceneModeling.pdf
[Preprint]
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2012/transcut-tvcg-preprint.pdf
[Preprint]
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2012/singleviewhair.pdf
[Preprint]
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2012/interactiveimages.pdf
[Preprint]
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2011/shadingreuse.pdf
[Preprint]
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2011/wang_sa2011_mvv.pdf
[Preprint]
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2011/surface_water_drop.pdf
[Preprint]
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2010/imitation-preprint.pdf
[Preprint]
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2010/mptracing.pdf
[Preprint]
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2010/LSG.pdf
[Preprint]
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2010/hair-rendering.pdf
[Preprint]
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2010/VST.pdf
[Preprint]
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2010/mem-hierarchy-preprint.pdf
[Preprint]
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2010/ParallelOctree-preprint.pdf
[MOV]
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2010/ParallelOctree.mov
[Preprint]
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2010/biclustering-preprint.pdf
[Preprint]
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2010/transfer-preprint.pdf
[MOV]
follow
2010/multi-transfer.mov
[Tech Report]
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2010/SPAP-TR.pdf
[Tech Report]
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2009/dynInterpolation-tr.pdf
[Paper]
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2009/ooc-mesh.pdf
[Paper]
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2009/MotionFieldSyn.pdf
[Video]
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2009/MotionFieldSyn.mov
[Paper]
follow
2009/renderants.pdf
[Video]
follow
2009/renderants.wmv
[Source Code & Data]
follow
http://renderants.org
[Paper]
follow
2009/debug.pdf
[Video]
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2009/debug.wmv
[Paper]
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2009/GPUGI.pdf
[Paper]
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2009/hairSyn.pdf
[Paper]
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2009/joint-aware.pdf
[Paper]
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2008/kdtree.pdf
[DivX AVI]
follow
2008/kdtree.avi
[Paper]
follow
2008/BSGP.pdf
[Supp. #1]
follow
2008/BSGP-primitive.pdf
[Supp. #2]
follow
2008/BSGP-x3dparser.pdf
[DivX AVI]
follow
2008/BSGP.avi
[BSGP package (compiler, editor, library, and example code)]
follow
BSGP/BSGP-package.zip
[Paper]
follow
2008/skinning.pdf
[DivX AVI]
follow
2008/skinning.avi
[Paper]
follow
2008/refraction.pdf
[DivX AVI]
follow
2008/refraction.avi
[Paper]
follow
2008/smoke.pdf
[Video]
follow
2008/smoke.wmv
[Paper]
follow
2008/InverseTex.pdf
[Video]
follow
2008/InverseTex.avi
[Tech Report]
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2008/MSR-TR-2008-51.pdf
[DivX AVI]
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2008/gradient-media.avi
[Paper]
follow
publications/HDR-egsr07.pdf
[Video]
follow
publications/HDR-egsr07.wmv
[Paper]
follow
publications/MSR-TR-2007-37.pdf
[Video]
follow
publications/fogshop.wmv
[Supplement]
follow
publications/fogshop-supplement.pdf
[Paper]
follow
publications/subd-gpu.pdf
[Video]
follow
publications/subd-gpu.wmv
[Paper]
follow
publications/MeshPuppetry.pdf
[Video]
follow
publications/MeshPuppetry.wmv
[Paper]
follow
publications/mesh-animation.pdf
[Video]
follow
publications/mesh-animation.wmv
[Paper]
follow
publications/dynamicBRDF.pdf
[Video]
follow
publications/dynamicBRDF.wmv
[Paper]
follow
publications/2DShape.pdf
[Video]
follow
publications/2DShape.wmv
[Paper]
follow
publications/SHScaling.pdf
[Video]
follow
publications/SHScaling.wmv
[Paper]
follow
publications/SHExp.pdf
[Video]
follow
publications/SHExp.avi
[Paper]
follow
publications/meshquilting.pdf
[Video]
follow
publications/meshquilting.wmv
[Paper]
follow
publications/subspace.pdf
[Video]
follow
publications/subspace.wmv
[Paper]
follow
publications/ShadowFields.pdf
[Video]
follow
publications/ShadowFields.wmv
Halo 3
follow
http://www.halo3.com/
[Paper]
follow
publications/texturemontage.pdf
[Video]
follow
publications/TextureMontage.wmv
[Data]
follow
tex-models.htm
[Paper]
follow
publications/VGL.pdf
[Video]
follow
publications/VGL.wmv
[Paper]
follow
publications/BTF-tvcg.pdf
[Video]
follow
publications/BTF.wmv
[Paper]
follow
publications/isochart.pdf
DirectX 9
follow
http://www.microsoft.com/directx
[Paper]
follow
publications/PoissonMesh.pdf
[Video]
follow
publications/PoissonMesh.wmv
[Paper]
follow
publications/PVT.pdf
[Video]
follow
publications/PVT.avi